Steve The Hamster
It is a heartwarming, action-packed game filled with fun challenges and a delightful sense of humor, all brought to life with Unreal Engine 5.
Project Description
Steve the Hamster is a 3D arcade-puzzle game where players take control of a hamster navigating through a transparent ball. The goal is to complete a series of levels filled with puzzles, obstacles, and enemies to escape the house. The game combines dynamic action with logical elements, offering unique challenges in each location.
The project was developed as part of the final assignment for the Unreal Engine Game Development Course and was completed by a four-person team in a game jam style. My primary roles in the project included:
- Implementing animations for the main character (the hamster).
- Developing NPC behavior systems.
- Programming game logic using Blueprints in Unreal Engine.
- Managing the project, coordinating team efforts, and ensuring the schedule was met.
Steve the Hamster is available on the itch.io platform, where everyone can experience this exciting and adventurous game. The project not only provided an opportunity to gain hands-on experience with Unreal Engine but also fostered teamwork and effective project management, guiding the game from concept to completion.
Technologies and Mechanics
During the development of the project, I used a variety of tools and technologies available in Unreal Engine, which allowed me to create advanced mechanics and a cohesive game environment. Here are the key elements I implemented:
- Behavior Trees
- Basic Input-Driven Animations
- Dialogue System
- User Interface (UI) Design
- Level Design and Development
Each of these elements presented a significant challenge and simultaneously offered an opportunity to gain practical experience and deepen my knowledge of game design. I am proud of creating mechanics that enriched the gameplay and made it more engaging.